Archive for December, 2009

Technology Trends in Higher Education

December 30th, 2009



Technology has had a great deal of influence over education. Over 1.6 million college students (specifically community college students) enrolled in at least one online course during the fall of 2002 and over one-third of these same students took all of their courses online. With these numbers in place and the continued growth of student population, technology in education has become the solution for many higher education institutions.

With such an explosion of growth and need, the use of technology has not always been positive. Problems have plagued the use of technology in higher education classes throughout the country. Many people within the system see five major trends that will affect the future of technology/distance learning. The following is a list these current trends in higher education:

• Growing population of students enrolling combined with inadequate infrastructure (faculty, administration, buildings, etc.)
• Changing student needs (lack of time and need for flexibility are foremost)
• Instruction altered to more student centered, non-linear, and self-directed (needed in order to meet the diverse academic needs of students)
• Necessity of lifelong learning classes
• knowledge and competency of students in the use of the Internet

All of these trends can be traced back to distance learning. Higher education institutions need to take action now, in order to enhance their distance education programs.

There are ways in which schools can meet the current trends through distance education. One way is to provide more help through Student Services. By encouraging the use to of help desks at schools, students will have their needs assessed and met. Some campuses have found the creation of a centralized website for the school to be beneficial.

The website has given future and current students access to information quickly. The majority of the states have become a part of statewide coordinating board or consortium of distance education learning programs. These boards/consortiums have provided support, financial sources, evaluation procedures, and the establishment of clear missions for distance learning education courses throughout the states. All of these efforts work toward the goal of implementing valid distance learning programs.

The key to the future of education is online distance learning, but only if continued research and the development of quality programs persist. By examining current trends, campuses will be better equipped to meet the needs of today’s student.

By: Amy Chapman

Driver Education Games

December 30th, 2009



Driver education games are fun and informative and a good practice ground for students. While playing games, students are able to test their driving skill and knowledge and also find out where their weak points are. The games are useful because the students learn proper driving methods and techniques without actually putting themselves in harms way.

There are two types of games that can be played – one is the simple quiz game that test driving knowledge. Students can choose from a series of quizzes on various topics. This is a challenging way to test what students have learned in the driver education program, and it also prepare them for their driver tests.

Each question comes with multiple choices, and students will be given their score along with the correct answers at the end of the game. There are plenty of website where students can register for these quizzes and get results instantly.

Video games and simulation is another driver’s education activity. These games put students behind the wheel. By using certain controls, they can drive the car and progress to different levels. Scoring a certain amount of points allows the student to move on to the next level until the highest level is reached. At the same time, students can easily lose the game if they make mistakes. The graphics are very realistic and the games can be quite challenging. Video games are so much fun that parents play with their kids and see how well their children have grasped the concepts of driving. These games include stopping at signals, changing lanes, making turns, recognizing road signs, parallel parking, merging with traffic, parking and backing out of a parking space and so on.

In virtual driving simulation games students can practice driving in a virtual environment. Sitting behind the wheel, players must make their way through busy streets, highways and intersections and make real decisions. This is an excellent way for students to practice and prepare for their driver’s test.

By: Eddie Tobey

How a Balanced Scorecard For Education Evaluation Should Be

December 27th, 2009



As the number of enrollees increases and educational inputs become more demanding each year, an educational organization must find ways to make its goals and strategies work. Measuring, as most experts say, is one of the top ways to know whether an institution trails on the right track. The balanced scorecard for education evaluation is the fitting method to evaluate how far and how effective the school has gone in terms of educational inputs.

This balanced scorecard is actually a strategy management system. Colleges and universities across the continental US and around the world use this tactic to improve an already established institution-wide planning process. Just like most scorecard systems, the education evaluation scorecard system interprets the goals and strategies of the institution into a comprehensible and measurable set of indicators. Most of these indicators, nonetheless, have direct link to the strategies and goals. The balanced scorecard system actually serves as the transportation channel between decision making and effective implementation of performance communication, goals tracking, and strategy measurement.

Most education evaluation managers would wonder why experts call it a “balanced” scorecard. What does actually make a scorecard truly “balanced”? Well, as a starter, an education evaluation scorecard system utilizes a group of core yardsticks or indicators that characterize and gauge institutional effectiveness. In order for the scorecard system to become objective, it needs to cover four important areas of the educational organization: external stakeholder, internal stakeholder, innovation and growth, and operational-financial performance. When there is presence of all these areas, only then can a scorecard become truly “balanced”. It is the only way that it can identify what the school should apply or use in order to improve performance. It is the single way also to know which indicators tell the effectiveness of an input.

The internal process of an education evaluation balanced scorecard involves the process of inputting, managing, processing, and analyzing data. The right term for a collective amount of raw data is benchmarking. It is the result of the collaboration in research, negotiation, and analysis of each college department or administrative section. Each section in the organization should have its own set of goals, especially those who are involved in the academic side. In order to meet these goals, the benchmarks will serve as keys to adjusting and assessing strategies.

For a manager to be effective in creating partial and practical benchmarks for evaluating educational performance of the institution, he or she must give focus on every area of the organization.

For instance, in the external stakeholder perspective, the benchmarks that the manager can most likely use are student access and success, outreach, marketing, and connections to the academic communities. In the internal stakeholder perspective, the manager may include effective communication, secure and safe campuses, and integrated planning and performance measurement.

Under the financial and business perspective, the possible benchmarks are as follows: updates on facilities, appropriate replacement of school equipment, updating of the school facility, and practical and comprehensive resource planning strategy. For growth and innovation perspective, the manager may cover coordinated and unified programs for teaching staff development, and innovation in delivering education modules, services, and programs.

Schools can use other possible benchmarks in their balanced scorecard for education evaluation. The idea is to cover every important area of the institution and to come up with indicators that are timely, balanced, measurable, and practical.

By: Sam Miller